![]() Give me your suggestions, I've exhausted every type I can think of. I'm not up on reddiquette- when is it okay for me to post a new thread so people see this fairly major upgrade? This was horrifying with the animation.Īlso: if you don't have 111 possible tricks, refresh. Replaced some free dice in levelups with tricks.Īlso: large number formatting. ![]() (This might be too far, but you guys were finishing it so fast!)ĭice costs aren't linear after $1m. Forked (kinda) from reccomend copying your game save to a text file before refreshing the page, I will be making on the fly changes to the game that may break your save. The max level, and last trick, is at 332. Level gain slightly sped up, to compensate for so many tricks buried DEEP in the levels. will be updating newgrounds with new pictures along with my other upload sites to try and net as wide a following as possible, because. Tricks play faster- but there's so many more tricks. Moving a load of my art over from pixiv / devient art over here where there are a few less restrictions and, i dunno, an untapped audience or something. Muted achievement sounds works finally, sorry! Go nuts.ĭice can be rendered with more max sides.ĭice with blank magic points are highlighted ugly orange. Pink is better, but also separate in bonus achievements from red.Īll magic has 5 more achievements which east boost power. All are gained from levels, and from mastering the new ones. New upgrade option: max sides, which buys power until just BEFORE your die resets with more magic.Īdded more tricks to the game, including the missing ones.Īdded LOTS more tricks. (The previous one was from an underinflated version) Green improved drastically, but still probably underwhelming.Īdded an achievement, moving the game's end back. Sound controls and the tutorial (if you close it) are in the top right. Each color is sort of OP in its own way, I think. Your magic points are invested in colors- each one does something different, and stacks with itself (and with tricks, sometimes), and I'm honestly not sure what the optimal strategy is. (This makes more sense once you play it.) More power regains the sides, and each magic point happens at later side counts. Upgrading your dice gives them more sides, up to a point, before they reset down to a lower side count but gain a point of magic. In several previous versions, it was possible to outrace the bonus turn scaling and essentially turn infinite- I'm not sure that's possible anymore. There's an endpoint, but I'm not sure it's reachable. The more you play, the more "tricks" (die combos) you'll learn, as well as free starting bonuses. You can earn more to delay the inevitable, but eventually you'll have to start over (keeping only your perks).īuy dice, upgrade them, and carefully choose your color combinations. The "prestige" is built in to the game- each round you play has a limited number of turns. ![]() I got to thinking about it today, and gave it a very brief coat of polish so that I could upload it. This is a game that I made in 2013, back before Second Derivative Clicker, but I got nervous and didn't want to post it and have people hate it.
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