The AI is now a merciless opponent, which ably attacks, pitilessly occupies your domains now, and then systematically destroys them. Psychology, strategy and tactics of the PC (AI) is fully processed and reworked to a whole new level. So in the 17th century you can build the armoured pikeman, while in the 18th century its place is taken by pikeman of the 18th century and it will start coming out queued instead of armoured pikeman, whilst in the 19th century the pikeman will be an outdated unit and will stop being created. When going trough centuries (from 17th to 18th and from 18th to 19th) outdated troops can not be built anymore and their place is taken by the troops of the proper epoch. FEATURES OF IMPERIA (Basic description): Following classic scheme of Cossacks and its development, Imperia goes trough 3 centuries, adding after 17th and 18th century the 19th, the epoch of Napoleonic wars with its uniforms and troops. ![]() Battles on real historical scale with tens of thausands of units on one map.With joy I present you this work, rightfully deserving something greater then to be called just a simple MOD. More Cossacks: The Art of War Fixes Myth no CD Cossacks: The Art of War v1.30 ENG Cossacks: The Art of War v1.27 GER Cossacks: The Art of War v1.Fight through historically inspired battles of the 19th century, with massive armies colliding in different types of terrain and weather.Control the French, Russians, Austrians, Britons, Prussians, or Egyptians - master new weapons and tactics during a time that redefined the meaning of modern warfare. ![]() For example the firing range of a subdivision of soldiers or a cannon positioned at the top of a hill is greater than the firing range of a unitstationed on flat terrain. Other engine features include 3-dimensional landscaping which creates realistic-looking scenery and towns and impacts combat tactics. An "honest" system of bullet and cannonball ballistics based on physics is an innovative addition to the Cossacks engine. Tactical tricks utilized by military commanders of the time are fully reflected in the game. When developing the combat system the peculiarities of early 19th century warring were taken into account as was the value of formations provisions and troop morale. The game includes over 180 units 190 buildings and 1200 flora and fauna elements. Each nation's army has its unique units and possibilities. I am seeking the English version for myself, but for the sake of preservation, I am also interested in procuring the French and Russian installers. ![]() The Cossacks II: Battle for Europe reconstructs in detail the soldiers' uniforms weapons and architecture of each nation. Cossacks: The Art of War (aka :, Kozacy: Sztuka Wojny, AoW) is a video game published in 2001 on Windows by CDV Software Entertainment AG, Russobit-M. The Art of War version of MOD1 was available in English, German, French, and Russian the corresponding installer filenames are setupmodengger.exe, setupmodfra.exe, and setupmodrus.exe. The theatres of operation introduce France, Britain, Austria, Russia, Prussia, Egypt, and three nations not represented in the original game – Spain, the Grand Duchy of Warsaw (Poland), and the Confederation of the Rhine. The game provides mass-scale battles between thousands-strong armies of the nations involved in conflicts during this period. The Napoleon wars changed Europe forever, leading to the formation of empires and putting an end to almost one thousand years of constant strife between small states. It depicts the rather short historic period of the Napoleonic wars. Let the battle begin! The Cossacks II: Battle for Europe add-on continues the renowned Cossacks II:Napoleonic Wars game.
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